Mono path[0] = 'C:/Users/Radley/Documents/deletethese/FGU3/FGUpdaterEngine/FGUpdaterEngine_Data/Managed' Mono config path = 'C:/Users/Radley/Documents/deletethese/FGU3/FGUpdaterEngine/MonoBleedingEdge/etc' Initialize engine version: 2019.2.15f1 (dcb72c2e9334) [XR] Discovering subsystems at path C:/Users/Radley/Documents/deletethese/FGU3/FGUpdaterEngine/FGUpdaterEngine_Data/UnitySubsystems GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1080 (ID=0x1b80) Vendor: VRAM: 8079 MB Driver: 26.21.14.3200 Begin MonoManager ReloadAssembly - Completed reload, in 1.039 seconds Initializing input. Input initialized. Initialized touch support. UnloadTime: 0.430300 ms PrefManager.Load() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Create log file: C:\Users\Radley\Documents\deletethese\FGU3\FGU Data\FGUpdaterEngine.log (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) CAN LAUNCH GAME: False PATH : C:\Users\Radley\Documents\deletethese\FGU3\UnityPlayer.dll (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ClearUpdateState (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Setting up 4 worker threads for Enlighten. Thread -> id: 62dc -> priority: 1 Thread -> id: 70b8 -> priority: 1 Thread -> id: 4a60 -> priority: 1 Thread -> id: 2e24 -> priority: 1 REQ: https://update.fantasygrounds.com/patch3/fg_getChannels.php (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 1 Response received: {"channels":[{"channelID":"1","channelName":"Live"},{"channelID":"2","channelName":"Test"},{"channelID":"3","channelName":"Dev"},{"channelID":"6","channelName":"Prev"}]} (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found Channels: 4 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) OnApplicationQuit() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) OnApplicationQuit - Could not find shell C:\Users\Radley\Documents\deletethese\FGU3\FantasyGroundsUpdater_OLD.exe To self-update! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)